c o n c e p t & v i s u a l i z a t i o n v r a y f o r s k e t c h u p s k e t c h u p 3D - m o d e l coreldraw | 2 D - e l e v a t i o n 3 D - a n i m a t i o n
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s h o r t f o l i o . . .


https://farm6.staticflickr.com/5580/14769093690_4cb4c5afa8_o.jpg
http://en.calameo.com/read/00135533060a551c3e9d5    http://en.calameo.com/read/0013553308b5b68f6af6b    http://en.calameo.com/read/001355330a0b12f99871b    http://en.calameo.com/read/001355330051500d101ac    http://en.calameo.com/read/0013553304b1602bdeb51    http://en.calameo.com/read/00135533070c98b659c75

Tuesday, December 12, 2017

MAKING OF “Stone Bridge” Fade-in Fade-out . . .


In the post-production process of film editing and video editing, a dissolve is a gradual transition from one image to another. The terms fade-out (also called fade to black) and fade-in are used to describe a transition to and from a blank image. In cinema an optical effect in which a shot appears gradually out of darkness and then gradually disappears. ISSUU

My weapon of choice :  SONY VEGAS PRO


This is what i've got . . . first of course open sony vegas software and follow numbered instructions
The process is almost the same . . . just keep going
Drop the new image on track 2 and place it for almost half of the image at the top. 
Keep going just follow the steps . . .
Drop the new image on track 3 and place it for almost half of the image at the top (track 2).
Keep going just follow the steps . . .
Drop the new image on track 4 and place it for almost half of the image at the top (track 3).
Keep going just follow the steps . . . J
Now this is the tricky part…same process
Keep going just follow the steps . . . J
Woooo almost there. . . J
Keep going just follow the steps . . . J
Almost done folks . . . J
Finally it’s done for a long journey. . . J
Now adding audio / music . . . J
Rendering and saving video. . . 
GOD BLESS  - Thanks and hope it helps a lot.

Monday, December 11, 2017

MAKING OF “Stone Bridge”


E p i c - During middle ages, the bridge connecting the way for the two villages are important especially transporting product or exchanging goods and services without using money, and in that case there is no complete communication system if there is no bridge. That's why some skilled workers or town's masons managed to build it proving themselves to be skillful engineers in that time by laying foundations for this beautiful arched bridge where the river flows all over a year ... This is the story behind of all those things happen on my simple scenario. 

How do I start . . .
At first make a simple blocking of shapes, a shapes that guide to make detail and accessories
Here’s my detailed exploded parts showing all the lines, arch - curved structure and accessories.
Completing scenario by adding connecting roads, river with flowing water and dramatic multi-level land surface. In these scene I render with “material override” and “ambient occlusion-AO”, uncheck the water material “can be overridden” in options under v-ray asset editor - just to show only water not to be override. V-ray override material is a great way of previewing and check your lighting intensity.
Importing proxy and make fur command
Grass and trees proxy
Projecting sun shadow based on the scene
Try this feature – Turn on the sun: The Shadows feature enables you to see how the sun changes the way a building looks on different days throughout the year, and at different times of day. To use this feature, in the tray area, open the Shadows panel and select the Use Sun for Shading checkbox, as shown in the following figure.
Flowing water – 3.4 Vray material

I know that some of us know about vray material on how to use it and adjust it in vray material editor... and In this case I need to jump on to my process, and focus on water by adding green tint to look fresh by adjusting fog color – just follow RGB color R:252 G:254 B:254 and multiplier 0.40 - Hint : less value of multiplier less green tint effect
Sun setting / Environment illumination

From default setting I adjust only with red marks, quality to “high”, BG and GI to 10, “size multiplier” to 3 (for less sharp edge of drop shadow) and render output “image width/height to 300 x 169, check “material override”. 
Hint : On final render, I always render small render output , why? save parsing time. 
After finish render with small output, save the “IR-irradience map” and “LC-light cache” under “Disk Caching” and reload it again by pressing “from file” under “Disk Caching” for final rendering. From here you can now raise up all in high adjustment. From render output 300x169 make it 3000x1690 and uncheck “material override”. 

And “HIT RENDER”

RAW RENDER OUTPUT

It shows the green tint effect on water here.

J





ADJUSTED FINAL RENDER ( photoshop post process )
Render night scene using HDRI / EXR


Everything are the same just (uncheck or disable the sunlight) and render output “image width/height to 300 x 169, check “material override”. 





First of all – thanks to Peter Guthrie’s HDRI

1-Just reload HDRI / EXR to environment

2-Since I want the sun location not in front of my camera, change UVW horizontal rotation to 180 to place sun location at my back



Again, after finish render with small output, save the “IR-irradience map” and “LC-light cache” under “Disk Caching” and reload it again by pressing “from file” under “Disk Caching” for final rendering. From here you can now raise up all in high adjustment. From render output 300x169 make it 3000x1690 and uncheck “material override”.



Compare the Difference of  natural SUN light and HDRI Illumination











RAW RENDER OUTPUT



RAW RENDER OUTPUTADJUSTED FINAL RENDER ( photoshop post process )  




















GOD BLESS  - Thanks and hope it helps a lot.

Wednesday, November 29, 2017

Assasin's Creed Syndicate . . . JACOB action figure

Assassin's Creed Syndicate is an action-adventure game played from a third-person perspective, that features similar gameplay elements to the previous games in the series and Jacob is the brother of Evie Frye and one of the main characters of Assassin's Creed Syndicate.


CHECK WIP HERE

Tuesday, November 21, 2017

SketchUp Free . . .Web based version

Web based version - can save models - no extensions - you don't need thousands of buttons and drop down menu for 3d drawing - you do need space to draw

z_featured

Featured Visualizer: Zernan Suarez
Some of us can still recognize these excellent images done in Vray SketchUp. Who could believe that most of these works were done with the old VraySU 1.05.33.Well, the man behind them is Zernan Suarez, aka "Zdesign". Zernan is one of the famous visualizer at http://www.cgpinoy.org/ using Google SketchUp and VraySU. I myself is a fan and  follower of  this man. I love the way he creates his scene with dramatic lighting. Zernan's is also a generous and regular contributor of excellent tutorials when it comes to visualization. 

. . .

If you remember, this vray for sketchup rendered image is one of my entry in September 2010 Chaos Group Vray Render Contest and it's included in one of the pages of CatchUp – SketchUcation Community News – Edition 1
Thank you very much to sketchucation and the Daily Catchup